Anurak

Frog Leap
Anurak possess powerful hind limbs with specific kinds of muscle fibres which make them outstanding at leaping and jumping.

Anurak gain +4 to Acrobatics checks when jumping and may treat all jumps as having a running start.

Natural Camouflage
Anurak skin though natural brown and green has the capacity to change depending on their surroundings.

Anurak gain +4 to Stealth checks when made in Swamp environments.

Slow Blooded
''Anurak circulation is slower than most other creatures. As such poisons take far longer to have a real effect.''

Anurak gain a +2 racial bonus on Fortitude saves against poison.

Swamp Native
Anurak, having spent most of their lives in swampy environments know every last detail of their natures.

Anurak gain +4 to Survival checks when made in Swamp environments and may ignore Difficult Terrain whilst there.

Physical Description
Anurak are small and wiry. They have powerful hind limbs which makes them outstanding at leaping. Their skin has a far more elastic quality than other races and they grow no hair or fur. Their eyes are set wider than other races and their broad mouths give them a more than passing resemblance to frogs. Hence they are often referred to as Frogmen.

History
The Anurak have traditionally controlled the swamps north of Stormwash. They have had frequent skirmishes and battles with the Messian of the south.

Poison Secretion
Some Anurak secrete toxic chemicals from their skin which they can harvest for use against enemies.

Once per day, an Anurak may secrete enough poison to coat a weapon. The poison become inert over time so the Anurak may never have more doses of poison than 3 + Constitution modifier. The DC for the poison is 10 + 1/2 HD + Constitution modifier. The poison functions as such:
 * Frequency: 1/round
 * Duration: 6 rounds
 * Cure: 1 save
 * Effect: D2 Dexterity damage
 * Special: A model that fails it save by 5 or more is Paralyzed for 1 round